I talked about the new Resident Evil 4 Remake gameplay reveal and how it will be so Awesome to play as Leon again in arguably the most popular game in the franchise albeit one that has been redone and ported to many different platforms. Today we’ll talk about a game that hasn’t received as much love as Resident Evil 4 and we wonder why.
Initially released for the Sega Dreamcast in the year 2000 is a survival horror game published and developed by CAPCOM and the famous producer and game designer of the main Resident Evil series games, Shinji Mikami. It’s the fourth game in the series. Most people consider it the “real” Resident Evil 3 since it began development before Resident Evil 3: Nemesis did and had different environment settings than Resident Evil 2’s Racoon City. It was most popular on the PlayStation 2 platform, where it was released a year after the game’s initial release as Resident Evil: Code Veronica X.
The plot picks up three months after the events of Resident Evil 2 and the simultaneous devastation of Raccoon City shown in Resident Evil 3: Nemesis. It focuses on Claire Redfield and her brother Chris Redfield as they struggle to survive a virus epidemic at a research station in Antarctica and an isolated prison island in the Southern Ocean. Code: Veronica employs real-time 3D environments and dynamic camera movement instead of the pre-rendered backgrounds of earlier games. The game keeps the basic survival horror controls and gameplay of previous titles.
No Difficulty selection: very Challenging Game to Play
Enough about the back story, I’m certain most of the fans of the survival horror genre or Resident Evil games already know about this game and love it. Although hardcore fans love to play the classic Resident Evil games at greater difficulties, the less skilled players with less tolerance for repeatedly dying in the game or those that get overwhelmed with too many enemies to deal with, like me probably haven’t completed the game. A lot of critics have argued about this and Resident Evil: Code Veronica unanimously agreed to be much less forgiving for mistakes like not managing inventory or supplies, which I guess is the point of a survival horror game BUT I think It has great potential to be remade In stunning new visuals as we saw in the Resident Evil 4 Remake gameplay trailer.
A remake of this game should feature the dynamic difficulty setting that CAPCOM has been using in the last couple of Resident Evil games. And a proper selection of Difficulty settings should be made accessible to the players so players who want to enjoy the storyline and get used to the game faster can play it too.
The Story writing and Dialogues need a serious rework
So, this game had some of the most cringe-worthy moments in the Resident Evil series. The game featured over-the-top slow-motion capture FMV cut scenes and cheesy dialogues with half-baked character composition. A little refinement like they did with Resident Evil 2 Remake will benefit fans with a much more enjoyable story experience. The most cringe-worthy interactions in the game are between Claire and Steve Burnside which is often in the game.
Next-Gen graphics and gameplay mechanics
It’s a no-brainer, it’s not a matter of If, it’s more of a matter of when CAPCOM remakes Resident Evil: Code Veronica they should and will redo the game completely in their new RE Game Engine. Now for the real questions: Which one to have fixed camera angles or third person POV like in modern games?
Having said that, I believe the Resident Evil 2 Remake presentation was by far the best way to play a Resident Evil game. The controls, movement, and overall balanced gameplay are what made it so great and they made the environments just as or even scarier and unceasing as the fixed camera angle games of old.
Residence of Evil, a YouTube channel dedicated to survival horror games and as the name suggests, the Resident Evil series made a playthrough a year ago of a fan-made Resident Evil: Code Veronica Remake demo. You can watch it at the start of this article.
This shows the potential of what this game could look and play like once redone professionally. We’ve seen how fan-made remake efforts inspired CAPCOM to Remake Resident Evil 2 and 3.
Co-Op or two or more playable characters like the original game
Just like the original, the Remake of this game should come with a variety of at least 2 preferably more playable characters to make the game much more engaging also a scenario system like in Resident Evil 2 would also be great as It would mean a lot of replayabilty for fans of the series.
Battle Game Mode should return
After completing the main game, a new mode was unlocked in which players could choose a character from five: Chris and Claire Redfield (both regular and alternate versions of the characters), Steve Burnside, and Albert Wesker. I would love to see an Online Co-op version of this mode in a remake of this game.
No plans for Remake of Resident Evil: Code Veronica says Resident Evil 4 Producer
Unfortunately, we have bad news, CAPCOM, and major people related to the game franchise have said in interviews that no such Remake is planned, for now, the producer of Resident Evil 4 told Noisy Pixel that they might redo the game in the future but don’t have any plans yet.
Let me know what you think guys, does this game need a remake just like the previous entries in the Resident Evil franchise, or is it just not worth it?