Less friction for Xbox Series S game dev(s)
The memory constraints for Xbox Series S developers are now addressed with additional megabytes of memory. This will give Series S developers more control over memory. The optimized memory allocation on Xbox Series S console will likewise improve graphics performance.
Developers Had More Problems With Limited Memory Than Its CPU and GPU Power
These concerns like 1080p and lower resolution than its X series have captured the attention of Microsoft. Although the number of megabytes has not been specified, any enhancement would be of great help for Xbox Series S game developers.
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Series S Titles Can Now Take Better Advantage Of Memory Improvement
Microsoft’s Game Development team announced in the video detailing the updates: “Hundreds of additional megabytes of memory are now available to Xbox Series S developers”.
Microsoft, in the video, “addressed an issue where graphics virtual addresses were being allocated considerably slower than non-graphics virtual addresses”.
This simply means the Xbox Series S titles can take better advantage of other recent enhancements in memory management that it has added to its Xbox developer tool.
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The Xbox Series X takes the power from its powerful GPU and 16 GB RAM while the affordable Xbox Series S consumes 10GB RAM of which 2GB is reserved for OS tasks. These memory constraints have been identified by Microsoft’s Game development team by reducing the memory friction for the Series S developers.