Netflix Builds Its Gaming Business: Buys Third Video Game-Boss Fight

Netflix has bought its third independently owned gaming studio over the course of six months proving the augmentation of the gaming business in the industry.

Netflix, last summer purchased a studio named Night School and earlier this month Next Games was also secured. The “Boss Fight” which is a video game studio operating in Allen, Texas was sold to Netflix however the monetary value was not imparted, as reported in a blog post by Netflix.

Netflix is now actively emerging as a competition for spearheading tech companies in the gaming world. Their vision is to optimize the proliferation of mobile games despite a conflict between PC and mobile gaming experiences.


Read more: Nine Out of Ten Believe PC Gaming Offers Better Experience Compared to Mobile: HP report

Netflix has foreseen the building interest of youth in much more handy gadgets and innovations similar to Steam Deck, which allows the audience to play around with no restriction on movement. It only expands variation in quality which must not be compromised.

The platform has launched up to 16 gaming titles since November. Leading minds of Netflix gaming push intend to make themselves stand apart by using the brand appeal of its originals and shows.


Netflix is on advantage and plans to bring further creativity into this business by in-cooperating ideas from their original Netflix series making it more unique so that the audience feels more connected.

Addressing their breakthrough projects, Vice president of Netflix game studios Amir Rahimi said in a statement:

Through partnerships with developers around the world, hiring top talent, and acquisitions like [Boss Fight], we hope to build a world-class games studio capable of bringing a wide variety of delightful and deeply engaging original games—with no ads and no in-app purchases—to our hundreds of millions of members around the world.”

Netflix is planning to diversify its work by creating new games from the scratch rather than purchasing games that are created by independent studios.

Mr. Verdu reveals that the process of growth and decisions taken will be slow yet solid which gives strength to their content.

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